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M2Line M2 · Tools

GameplayCamera

Gameplay Camera open around a character
Studio panel with a camera path
Cinematic mode with letterbox bars
Depth of field keeping the character in focus
Noir colour filter
Sunset shot in film ratio

Overview

What this line does

A player opens a free camera around their character, flies it, switches the HUD off and shoots screenshots or clips. Everything runs on the player's own computer. A small server file decides who is a press crew member or a director.

Command
/gameplaycam
Framework
None required
Database
No SQL
Languages
English, Turkish

Features

Stops on this line

Free camera in Gameplay Camera
STOP 01

Free camera

Mouse look and fly keys, fast and slow speed, four preset angles and a distance limit that keeps the camera near the character.

Studio panel in Gameplay Camera
STOP 02

Studio panel

Tilt, field of view, depth of field that keeps the character in focus, colour filters and a rule-of-thirds grid.

Camera paths in Gameplay Camera
STOP 03

Camera paths

Add points while you move the camera, play them back as a smooth move, loop them, edit the points and save them by name.

Director tools in Gameplay Camera
STOP 04

Director tools

Film ratio, camera shake, time of day, weather, clean streets, hide other players, shot sequences and a Record take mode with a countdown.

Tracking shots in Gameplay Camera
STOP 05

Tracking shots

Attach the camera to a moving vehicle or person.

Live cameras in Gameplay Camera
STOP 06

Live cameras

Set up to 10 fixed or vehicle-mounted cameras and switch between them with the number keys while you drive.

  • Cinematic modeHides the HUD, adds letterbox bars and a light camera shake. Works with your own HUD.
  • RolesPlayers, press crews and directors, each with their own limits. Roles come from an ACE permission or a job.
  • Safe by designThe camera never opens, and closes by itself, when the player is dead, cuffed or in a vehicle with the engine running.

Roles

Who gets what

PlayerPress crewDirector
Points in one path1664200
Longest path60 s10 min30 min
Distance from the character15 m60 m250 m
Flying speednormal3 times8 times

Before you buy

Requirements

  • FiveM server with a recent artifact
  • No framework, no SQL and no required dependencies
  • A job based role needs QBCore or ESX

Install

Get it running

  1. Put the mlr-gameplaycam folder in your resources directory.
  2. Add it to server.cfg.
  3. Restart the server and join. Type /gameplaycam to open the camera.
ensure mlr-gameplaycam

Full installation guide →

Help

If something stops

The camera does not open

The player must not be dead, cuffed or ragdolling. In a vehicle the engine must be off and the vehicle must stand still. Hold V for about 4.5 seconds, or type /gameplaycam.

Parts of the HUD stay visible in cinematic mode

Your HUD is a separate resource. Add it to Config.Cinematic.HudIntegrations or HudEvents.

A role does not work

Check the permission or job name and type /camrole in game. With QBCore the job only counts while the player is on duty.

The weather does not change in the scene panel

A weather script keeps overwriting it. Add its client events to the sync settings. Weather and time overrides need the director role.

Keep going

Next stops